GF - TAO Coalition v2.50

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Background Story

The TAO Coalition is an interstellar military alliance between various factions. These factions all fight under the same banner and share advanced technology, making them one of the most prolific military forces in the Sirius sector.

Originally the TAO Coalition was formed between small alien empires that banded together to fight a local alien hive, but with time more and more factions joined in. By sharing their knowledge they were able to develop advanced battle suits and superior titan mecha.

Now the TAO Coalition is made up of highly advanced military factions and this is reflected in their use of ranged weaponry with no real melee capabilities. This leads them to fight much more conservatively and take an almost hunt-style approach to combat that is slow and methodical.

Individually they might not amount to much, but together they could take over the galaxy one day…

Game Design: Gaetano Ferrara
Illustrations: Brandon Gillam
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GF - TAO Coalition v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Battle Suit Elite [1]
3+
3+
4x Suit-Flamers (12”, A3), Suit Fists (A4)
Ambush, Flying, Hero, Tough(6)
A, B
185pts
Grunt Leader [1]
4+
4+
Pulse Shotgun (12”, A2, AP(1)), CCW (A1)
Hero, Tough(3)
B, C, D
40pts
Jackal Veteran [1]
5+
5+
Rifle (24”, A1), CCW (A2)
Hero, Scout, Strider, Tough(3)
C, E
35pts
Grunt Squad [5]
5+
4+
Pulse Shotguns (12”, A2, AP(1)), CCWs (A1)
Good Shot
D, F, G
90pts
Spotter Squad [5]
5+
5+
Pulse Carbines (18”, A2, AP(1)), CCWs (A1)
Good Shot, Scout
F, H
115pts
Stealth Suits [3]
4+
4+
Burst Carbines (18”, A3, Rending), CCWs (A1)
Ambush, Stealth, Tough(3)
I
190pts
Battle Suits [3]
4+
3+
3x Suit-Flamers (12”, A3), Suit Fists (A2)
Ambush, Flying, Tough(3)
J
250pts
Gun Drones [5]
5+
4+
Twin-Guns (18”, A2), Tasers (A1)
Fearless, Flying, Good Shot
K
110pts
Sniper Drones [3]
5+
4+
Pulse Rifles (30”, A1, AP(1)), Tasers (A1)
Fearless, Flying, Good Shot
L
70pts
Jackals [10]
5+
5+
Rifles (24”, A1), CCWs (A2)
Scout, Strider
E, M
170pts
Jackal Hounds [10]
5+
5+
Claws (A2)
Fast, Scout, Strider
N
150pts
Jackal Cavalry [3]
5+
4+
Heavy Machineguns (30”, A3, AP(1)), Claws (A3)
Fast, Scout, Strider, Tough(3)
O
200pts
Locusts [5]
4+
4+
Neutron Carbines (18”, A2, Rending), CCWs (A1)
Ambush, Flying, Stinger Bombs
-
180pts
A Replace any Suit-Flamer:
Suit-Burst (18", A2, Rending) +5pts
Suit-Ion (18", A2, AP(1)) +5pts
Suit-Plasma (24", A1, AP(4)) +5pts
Suit-Fuse (12", A1, AP(4), Deadly(3)) +10pts
Suit-Frag (24", A2, Indirect) +10pts
Suit-Missiles (30", A1, AP(2), Lock-On) +10pts
Replace one Suit-Flamer:
Heavy Suit-Burst (18", A4, Rending) +20pts
Replace Suit Fists:
Twin Plasma Gauntlets (A4, AP(4)) +20pts
Plasma Sword (A4, AP(1), Rending)Energy Shield (Defense +1) +30pts
B Upgrade with up to two:
Gun Drone (Twin-Guns (18”, A2)) +10pts
Spotter Drone (Spotting Laser) +15pts
Mini-Shield Drone (Regeneration) +30pts
C Replace Pulse Shotgun:
Pulse Carbine (18”, A2, AP(1)) +5pts
Pulse Rifle (30”, A1, AP(1)) +5pts
Replace Pulse Shotgun and CCW:
Holy Sword (A3, AP(1), Rending) +5pts
Holy Batons (A2, Blast(3)) +5pts
Holy Dual-Spear (A3, AP(4)) +10pts
Holy Halberd (A3, AP(1), Deadly(3)) +20pts
Upgrade with one:
Captain (Volley Fire) +15pts
Ethereal (Elemental Power) +25pts
High Sage (Psychic(1)) +35pts
D Replace one Pulse Shotgun and CCW:
Pulse Pistol (12", A1, AP(1))Ritual Blade (A2) free
Replace Ritual Blade:
Plasma Sword (A2, AP(1), Rending) +5pts
Plasma Gauntlet (A2, AP(4)) +10pts
E Replace one Rifle:
Pulse Shotgun (12”, A2, AP(1)) +5pts
Marksman Rifle (24”, A1, Sniper) +15pts
Replace one CCW:
Plasma Sword (A2, AP(1), Rending) +5pts
Plasma Gauntlet (A2, AP(4)) +5pts
F Upgrade one model with one:
Gun Drone (Twin-Guns (18”, A2)) +10pts
Spotter Drone (Spotting Laser) +15pts
Shield Drone +40pts
G Replace all Pulse Shotguns:
Pulse Rifles (30”, A1, AP(1)) +15pts
Pulse Carbines (18”, A2, AP(1)) +25pts
Replace one Pulse Shotgun:
Plasma Rifle (24”, A1, AP(4)) +5pts
Flamethrower (12”, A6) +10pts
Burst Carbine (18”, A3, Rending) +10pts
Fusion Carbine (18", A1, AP(4), Deadly(3)) +15pts
Upgrade one model with one:
Support Turret (Missile Pod (30", A2, AP(2), Lock-On)) +35pts
Support Turret (Smart Missiles (30", A3, AP(1), Indirect)) +45pts
H Replace up to three Pulse Carbines:
Ion Rifle (30”, A1, Blast(3), AP(1)) +10pts
Scoped Rifle (30”, A1, AP(1), Sniper) +20pts
Rail Rifle (30”, A1, AP(2), Deadly(3)) +20pts
Upgrade any model with:
Spotting Laser +15pts
Upgrade one model with one:
Inhibitor Drone +15pts
Accelerator Drone +30pts
Recon Drone (BeaconBurst Carbine (18", A3, Rending)) +25pts
I Replace one Burst Carbine:
Fusion Carbine (18", A1, AP(4), Deadly(3)) +5pts
Upgrade one model with any:
Beacon +10pts
Spotting Laser +15pts
J Replace any Suit-Flamer:
Suit-Fuse (12", A1, AP(4), Deadly(3)) +5pts
Suit-Burst (18", A2, Rending) +5pts
Suit-Ion (18", A2, AP(1)) +5pts
Suit-Frag (24", A2, Indirect) +5pts
Suit-Plasma (24", A1, AP(4)) +5pts
Suit-Missiles (30", A1, AP(2), Lock-On) +5pts
Replace all Suit Fists:
Twin Plasma Gauntlets (A2, AP(4)) +25pts
Plasma Swords (A2, AP(1), Rending)Energy Shields (Defense +1) +50pts
Upgrade any model with up to two:
Gun Drone (Twin-Guns (18”, A2)) +10pts
Spotter Drone (Spotting Laser) +15pts
Shield Drone +40pts
K Upgrade all Twin-Guns with one:
Precision Rounds (Ignores Cover) +10pts
Shred Ammo (Rending) +15pts
Upgrade all models with:
Self-Repair (Regeneration) +25pts
L Upgrade all Pulse Rifles with:
Drone Controller (Sniper) +60pts
M Replace up to three Rifles:
Marksman Rifle (24”, A1, Sniper) +15pts
N Upgrade all models with any:
Hunter Breed (Furious) +10pts
Vicious Bite (Poison in melee) +40pts
O Replace any Heavy Machinegun:
Autocannon (36”, A3, AP(2)) +10pts
Replace all Heavy Machineguns and Claws:
Jackal Lances (A1, Impact(3))Sharp Claws (A3, AP(1)) -25pts
Special Rules

Accelerator Drone: This model and its unit get +6” range when firing their Pulse Carbines.

Beacon: Friendly units using Ambush may ignore distance restrictions from enemies if they are deployed within 6” of this model.

Elemental Power: Once per activation, before attacking, pick one friendly unit within 12” of this model, which may move by up to 6".

Good Shot: This model shoots at Quality 4+.

Inhibitor Drone: Enemies get -3” movement when trying to charge this model and its unit.

Shield Drone: This model and its unit count as having the Regeneration special rule.

Spotting Laser: This model may try to mark an enemy instead of firing one of its weapons. Pick one unit within 30” and in line of sight and roll one die, on a 4+ it’s marked. Friendly units may remove markers from the target to get +X to their shooting rolls it, where X is the number of removed markers.

Stinger Bombs: Whenever this model moves over enemy units, pick one of them and roll one die, on a 2+ it takes 1 hit.

Volley Fire: The hero and its unit count as having the Relentless special rule.

Psychic Spells
Killing Blow (4+): Target enemy model within 12” takes 1 automatic hit with AP(2).
Patience (4+): Target friendly unit within 12” gets Stealth next time it is shot at.
Boldness (5+): Target friendly unit within 12” may immediately move by up to 3”.
Devastating Strike (5+): Target enemy unit within 12” takes 4 automatic hits with AP(1).
Deadly Surge (6+): Target 2 enemy units within 12” take 6 automatic hits each.
Pacification (6+): Target enemy unit within 12” gets -3 to melee rolls next time it fights.
2
GF - TAO Coalition v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Hover Transport [1]
4+
2+
Dual Heavy Twin-Guns (18”, A4, AP(1)), Heavy Burst Carbine (18”, A3, AP(1), Rending)
Fast, Impact(6), Strider, Tough(6), Transport(11)
A, B, C
215pts
Hover Tank [1]
4+
2+
Sub-Railgun (36”, A1, Blast(6), AP(1)), Dual Heavy Twin-Guns (18”, A4, AP(1))
Fast, Impact(6), Strider, Tough(12)
A, B, C, D
335pts
Hover Attack Bike [1]
4+
2+
Burst Carbine (18”, A3, Rending), Dual Heavy Twin-Guns (18”, A4, AP(1))
Fast, Impact(6), Strider, Tough(6)
B, C, E
180pts
Heavy Battle Suit [1]
4+
2+
Quad Frag Pods (24”, A4, Blast(3), Indirect), Stomp (A4, AP(1)), Suit Fists (A4, AP(1))
Fear, Tough(12)
B, F
320pts
Heavy Stealth Suit [1]
4+
2+
Heavy Ion Carbine (18”, A1, Blast(6), AP(1)), Twin Flamethrower (12”, A12), Stomp (A4, AP(1)), Suit Fists (A4, AP(1))
Ambush, Fear, Stealth, Tough(12)
G
360pts
Razor Fighter [1]
4+
2+
Ion Cannon (30”, A2, Blast(3), AP(2)), Twin Burst Carbine (18”, A6, Rending)
Aircraft, Tough(6)
B, H
215pts
Sun Bomber [1]
4+
2+
Missile Pod (30”, A2, AP(2), Lock-On), Twin Ion Rifle (30”, A2, Blast(3), AP(1)), Pulse Bombs (6”, A2, Blast(6), AP(1))
Aircraft, Tough(6)
B, I
215pts
Tide Titan [1]
3+
2+
Twin Plasma Rifle (24”, A2, AP(4)), 2x Heavy Plasma Swords (A8, AP(1), Rending), Stomp (A6, AP(2))
Fear, Tough(18)
J
490pts
Surge Titan [1]
3+
2+
Cluster Rockets (24”, A12, AP(1)), Pulse Blaster (24”, A3, Blast(3), AP(2)), Stomp (A8, AP(2))
Fear, Tough(24)
K
705pts
A Replace Dual Heavy Twin-Guns:
Twin Heavy Burst Carbines (18”, A6, AP(1), Rending) +20pts
Twin Heavy Frag Pods (24”, A2, Blast(3), AP(1), Indirect) +35pts
Twin Heavy Smart Missiles (30”, A6, AP(1), Indirect) +70pts
B Upgrade with:
Homing Missiles (30”, A1, AP(2), Deadly(3), Indirect) +50pts
C Upgrade with any:
Distortion Engine (Stealth) +25pts
Anti-Charge System +35pts
D Replace Sub-Railgun:
Ion Cannon (30”, A2, Blast(3), AP(2)) +10pts
Railgun (36", A1, AP(4), Deadly(6)) +35pts
Homing Missile Array (30”, A2, AP(2), Deadly(3), Indirect) +45pts
Frag Missile Array (24”, A4, Blast(3), AP(1), Indirect) +60pts
E Replace Burst Carbine:
Fusion Carbine (18", A1, AP(4), Deadly(3)) +5pts
F Replace Quad Frag Pods:
Twin Heavy Rail Rifle (30”, A2, AP(3), Deadly(3)) -10pts
Quad Missile Pods (30", A8, AP(2), Lock-On) +50pts
Upgrade with one:
Twin Plasma Rifle (24”, A2, AP(4)) +25pts
Twin Smart Missiles (30”, A6, AP(1), Indirect) +90pts
Upgrade with up to two:
Gun Drone (Twin-Guns (18”, A2)) +5pts
Shield Drone (Regeneration) +60pts
G Replace Heavy Ion Carbine:
Heavy Fusion Carbine (18", A1, AP(4), Deadly(6)) +15pts
Replace Twin Flamethrower:
Twin Burst Carbine (18”, A6, Rending) +5pts
Twin Fusion Carbine (18", A2, AP(4), Deadly(3)) +15pts
Upgrade with up to two:
Stealth Drone +15pts
H Replace Twin Burst Carbine:
Twin Missile Pod (30", A4, AP(2), Lock-On) +30pts
I Upgrade with:
Missile Pod (30", A2, AP(2), Lock-On) +30pts
J Replace any Heavy Plasma Sword:
Nova Shield (Regeneration) +40pts
Twin Heavy Burst Carbine (18”, A12, AP(1), Rending) +60pts
Twin Heavy Ion Cannon (30”, A4, Blast(3), AP(2)) +130pts
Replace Twin Plasma Rifle:
Twin Fusion Carbine (18", A2, AP(4), Deadly(3)) +30pts
Twin Smart Missiles (30”, A6, AP(1), Indirect) +85pts
K Replace Pulse Blaster:
Pulse Driver (36”, A3, AP(3), Deadly(3)) +80pts
Upgrade with any:
Twin Flamethrower (12”, A12) +45pts
Destroyer Missiles (30”, A1, AP(2), Deadly(3)) +45pts
Twin Smart Missiles (30”, A6, AP(1), Indirect) +125pts
Replace Twin Flamethrower:
Twin Frag Pod (24”, A2, Blast(3), Indirect) +10pts
Twin Burst Carbine (36”, A6, AP(1), Rending) +65pts
Special Rules

Anti-Charge System: Enemy units charging this model must take a dangerous terrain test rolling twice the amount of dice.

Stealth Drone: Enemy units over 18” away get -1 to shooting rolls per drone.

3