GF - Dark Elf Raiders v2.50

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Background Story

Dark Elf Raiders are a splinter-group of elves that revel in piracy, enslavement and torture. They form small raiding parties and use advanced anti-gravity skimmers which allow them to strike fast and vanish with their loot before the enemy can react to them.

This is their main strategy because they lack heavy armor or tanks, so they have to use their mobility to outmanoeuvre their enemies before they can get in position to deal heavy damage.

When the great machine war drove the elves from their home worlds, criminals and lower-class citizens were left behind as cannon fodder. Most were killed, but some managed to scramble together left-over equipment and escape the slaughter. Those that managed to survive formed together to become the Dark Elf Raiders.

Now they roam the galaxy lusting for revenge, ready to let out their hate on anyone that gets in their way... in the most brutal way possible.

Game Design: Gaetano Ferrara
Illustrations: Brandon Gillam
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GF - Dark Elf Raiders v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Dark Lord [1]
3+
4+
Barb Pistol (12”, A1, Poison), CCW (A2)
Fast, Hero, Tough(3)
A, B
55pts
Elite Raider [1]
4+
5+
Barb Pistol (12”, A1, Poison), CCW (A2)
Fast, Hero, Tough(3)
A, B, C
40pts
Torture Master [1]
4+
5+
Dual Hand Weapons (A4)
Hero, Regeneration, Tough(3)
D, E
50pts
Court Henchman [1]
4+
5+
Ghoulish Claws (A6, Rending)
Fast, Hero, Takedown, Tough(3)
F
70pts
Tortured Warriors [5]
4+
5+
Dual Hand Weapons (A2)
Regeneration
D, G
90pts
Warriors [5]
4+
5+
Barb Rifles (24”, A1, Poison), CCWs (A1)
Fast
A, H, I
115pts
Witches [5]
4+
5+
Barb Pistols (12”, A1, Poison), CCWs (A2)
Dodge, Fast
A, C, I
115pts
Hoverboard Riders [5]
4+
5+
Twin-Pods (18”, A2), Glaives (A2, AP(1))
Fast, Scout, Strider
J
160pts
Nightmares [5]
3+
4+
Energy Swords (A3, AP(1), Rending)
Fast
-
165pts
Winged Warriors [5]
4+
4+
Barb Carbines (18”, A2, Poison), CCWs (A1)
Ambush, Fast, Flying
A, K
180pts
Shadow Warriors [5]
3+
5+
Dark Blasts (18”, A2, AP(1)), CCWs (A2, Poison)
Fast, Shadow, Stealth, Strider
-
265pts
Tortured Brutes [3]
3+
5+
Dual Scissor Claws (A4, AP(4))
Regeneration, Tough(3)
L
225pts
Jetbike Riders [3]
4+
4+
Twin Barb Rifles (24”, A2, Poison), Barb Pistols (12”, A1, Poison), CCWs (A2)
Strider, Tough(3), Very Fast
A, M
240pts
Clawed Beast [1]
4+
4+
Heavy Claws (A6, AP(1))
Furious, Tough(6)
N
80pts
Crow Swarms [3]
5+
5+
Swarm Attacks (A3, Rending)
Flying, Tough(3)
N
100pts
Blood Hounds [5]
3+
5+
Vicious Jaws (A2)
Fast
N
100pts
A Replace one Barb Rifle and CCW:
Barb Pistol (12", A1, Poison)CCW (A2) -5pts
Replace one Barb Pistol:
Blast Pistol (6", A2, AP(4)) +5pts
Phantom-GL (18”, A1, Blast(3)) +10pts
Replace one CCW:
Agony Whip (A1, Blast(3)) +5pts
Energy Sword (A2, AP(1), Rending) +10pts
Shell Sword (A1, AP(2), Deadly(3)) +10pts
B Upgrade with one:
Deadly Spouse (Dark Strike) +15pts
Agony Ruler (Pain Fuelled) +55pts
Upgrade with any:
Succubus (Dodge) +5pts
True Raider +5pts
C Replace one CCW:
Net & Spear (A3, Impact(1)) +5pts
Dual Crystal Claws (A4, Rending) +10pts
Energy Glaive (A4, AP(1)) +10pts
Dual Sword-Flails (A2, AP(1), Blast(3)) +15pts
D Upgrade one model with one:
Barb Pistol (12”, A1, Poison) +5pts
Syringe Pistol (12”, A1, Deadly(3)) +5pts
Acid Gun (12”, A6, Poison) +30pts
Arcane Rifle (30”, A1, AP(1), Sniper) +30pts
Replace one Dual Hand Weapon:
Electro-Corroder (A1, AP(1), Poison) +5pts
Agony Whip (A1, Blast(3)) +5pts
Leech Claw (A2, AP(1), Rending) +5pts
Venom Sword (A2, Poison) +5pts
Syringe Claw (A1, AP(2), Deadly(3)) +5pts
Scissor Claw (A2, AP(4)) +5pts
E Upgrade with one:
Alchemist (Pain Immunity) +30pts
Soul Carrier (Psychic(1)) +35pts
F Replace Ghoulish Claws:
Courtesan's Katana (A6, Poison) +5pts
Medusa's Gaze (12", A4, AP(3))Barb Dagger (A3, Poison) +15pts
Barb Weapons (18", A4, Poison)Barb Dagger (A3, Poison) +20pts
G Replace one Dual Hand Weapons:
Bone Gun (18”, A3, Rending)Hand Weapon (A1) +15pts
Acid Gun (12”, A6, Poison)Hand Weapon (A1) +25pts
H Replace one Barb Rifle:
Scrapper (12", A6) +5pts
EMP Rifle (18”, A3, Rending) +5pts
Blast Rifle (18", A2, AP(4)) +10pts
Scythe Launcher (30", A1, AP(3), Lock-On) +10pts
Barb Cannon (30”, A3, Poison) +25pts
Laser Lance (30", A1, AP(3), Deadly(3)) +25pts
I Upgrade all models with:
True Raider +25pts
J Replace one Glaive:
Barb Pistol (12", A1, Poison)Agony Whip (A1, Blast(3)) +5pts
Barb Pistol (12", A1, Poison)Energy Sword (A2, AP(1), Rending) +10pts
Barb Pistol (12", A1, Poison)Grapple Claw (A1, AP(2), Deadly(3)) +10pts
Upgrade one model with:
Phantom-GL (18”, A1, Blast(3)) +15pts
K Replace up to two Barb Carbines:
Scrapper (12", A6) +5pts
EMP Rifle (18”, A3, Rending) +5pts
Blast Rifle (18", A2, AP(4)) +5pts
Fusion Lance (18", A1, AP(4), Deadly(3)) +10pts
Barb Cannon (30”, A3, Poison) +25pts
Laser Lance (30", A1, AP(3), Deadly(3)) +25pts
L Replace any Dual Scissor Claws:
Acid Gun (12”, A6, Poison)Scissor Claw (A2, AP(2) +10pts
M Replace one Twin Barb Rifle:
Twin Blast Rifle (18", A4, AP(4)) +20pts
Twin Fusion Lance (18", A2, AP(4), Deadly(3)) +30pts
Upgrade one model with one:
Razor Caltrops (Impact(3)) +10pts
Barb Talon (A1, AP(2), Deadly(3)) +15pts
N Upgrade with:
Beast Handler (Fear) +20pts
Special Rules

Dark Strike: The hero and its unit get AP(+1) in melee when charging.

Dodge: This model gets +2 to defense rolls when fighting in melee.

Pain Fuelled: The hero and its unit count as having the Regeneration rule.

Pain Immunity: The hero and its unit get +1 to Regeneration rolls.

Shadow: This model counts as having the Ambush rule, and may be deployed up to 1” away from enemy units.

Takedown: When in melee, may pick one model from the enemy unit and roll one die. On a 2+ it takes 1 hit with Deadly(3).

True Raider: This model gets +1 to its attack rolls for melee and shooting.

Very Fast: This model moves 12” when using Advance and 24” when using Rush/Charge.

Psychic Spells
Anxiety (4+): Target enemy unit within 12” gets -2 to its next morale test.
Psych Grave (4+): Target 2 enemy units within 6” take 4 automatic hits each.
Drugs (5+): Target friendly unit within 12” gets Regeneration next time it takes wounds.
Pain (5+): Target enemy unit within 12” takes 4 automatic hits with AP(1).
Adrenaline (6+): Target friendly unit within 12” may immediately charge by up to 6” and gets +1 to hit for that melee.
Snake Bite (6+): Target enemy model within 12” takes 3 automatic hits with AP(2).
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GF - Dark Elf Raiders v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Light Skimmer [1]
3+
2+
Laser Lance (30”, A1, AP(3), Deadly(3))
Impact(6), Strider, Tough(6), Transport(11), Very Fast
A
260pts
Heavy Skimmer [1]
3+
2+
3x Laser Lances (30”, A1, AP(3), Deadly(3))
Impact(6), Strider, Tough(9), Very Fast
A
410pts
Heavy Jetbike [1]
4+
2+
Barb Cannon (30”, A3, Poison), Twin Barb Rifle (24”, A2, Poison)
Impact(6), Strider, Tough(6), Transport(6), Very Fast
B
230pts
Leech Engine [1]
4+
2+
Soul Syphon (12”, A6, Poison), Heavy Claws (A3, AP(1)), Stomp (A2, AP(1))
Fear, Fearless, Regeneration, Tough(6)
C
195pts
Engine of Suffering [1]
4+
2+
Twin EMP Rifle (18”, A6, Rending), Heavy Claws (A3, AP(1)), Stomp (A2, AP(1))
Fear, Fearless, Regeneration, Tough(6)
D
205pts
Raven Bomber [1]
3+
2+
Twin Void Cannon (30”, A2, AP(3), Deadly(3)), Void Bombs (6”, A4, AP(3), Deadly(3))
Aircraft, Tough(6)
E
265pts
Razor Fighter [1]
3+
2+
Toxin Missiles (36”, A1, Blast(3), Poison), Twin Laser Lance (30”, A2, AP(3), Deadly(3)), Twin Barb Rifle (24”, A2, Poison)
Aircraft, Tough(6)
F
295pts
A Replace any Laser Lance:
Destroyer Cannon (36", A3, AP(2)) +10pts
Upgrade with any:
Energy Ram (Impact(+3)) +10pts
Phantom-GL (18”, A1, Blast(3)) +15pts
Shield of Darkness (Stealth) +20pts
Teleport Gate (Ambush) +35pts
B Replace Twin Barb Rifle:
Scythe Launcher (30", A1, AP(3), Lock-On) free
Barb Cannon (30”, A3, Poison) +15pts
C Upgrade with one:
Soul Vortex (18”, A1, Blast(6)) +20pts
Soul Conductor +75pts
D Replace Twin EMP Rifle:
Stinger Cannon (24”, A3, Blast(3)) +5pts
Barb Cannon (30”, A3, Poison) +5pts
Twin Fusion Lance (18", A2, AP(4), Deadly(3)) +15pts
Replace Heavy Claws:
Shred Flails (A3, AP(1), Rending) +5pts
Venom Injector (A3, AP(1), Poison) +10pts
Twin Acid Gun (12”, A12, Poison) +45pts
E Upgrade with one:
Shatter Missiles (36”, A1, Blast(6)) +55pts
Void Missiles (36”, A1, AP(3), Deadly(3)) +65pts
F Replace Twin Barb Rifle:
Barb Cannon (30”, A3, Poison) +20pts
Replace Twin Laser Lance:
Twin Destroyer Cannon (36", A6, AP(2)) +25pts
Replace Toxin Missiles:
Shatter Missiles (36”, A1, Blast(6)) +10pts
Scythe Missile (36", A2, AP(3), Lock-On) +15pts
Special Rules

Soul Conductor: Once per activation, pick 2 units within 6”, which get Regeneration next time they take wounds.

Very Fast: This model moves 12” when using Advance and 24” when using Rush/Charge.

3