GF - Custodian Brothers v2.50

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Background Story

The Custodian Brothers are the most ancient protectors of the god-king, bearing ancient armor of formidable toughness unmatched by their brethren. They serve as the god-king’s personal guard and are often sent out as emissaries to represent him in both peace and war.

Whilst nobody is able to confirm this information, it is said that the Custodian Brothers were the first warriors of the god-king, and that it’s their genes that were passed on to create the esteemed legions of Battle Brothers.

As the most ancient of Battle Brothers they are also the only ones to still enlist female warriors, which complement their ranks by acting as vanguards and providing close range support thanks to their lighter armor.

They might not bring many soldiers to the battle, but don’t underestimate them, as each soldier is a one man army.

Game Design: Gaetano Ferrara
Illustrations: Brandon Gillam
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GF - Custodian Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Master Destroyer [1]
3+
2+
Sword-Flame (12”, A6), Sword (A6, Rending)
Ambush, Fearless, Hero, Tough(9)
A, B
255pts
Master Custodian [1]
3+
2+
Sword-Flame (12”, A6), Sword (A6, Rending)
Fearless, Hero, Tough(6)
A, C, D
165pts
Great Sister [1]
4+
3+
Energy Sword (A4, AP(1), Rending)
Fearless, Hero, Tough(3)
E, F
55pts
Custodian Brothers [3]
3+
2+
Spear-Fuses (12”, A1, AP(3), Deadly(3)), Spears (A3, AP(1))
Fearless, Tough(3)
G, H
275pts
Jetpack Brothers [3]
3+
3+
Destroyer Pistols (12”, A3, Rending), Ritual Daggers (A3)
Ambush, Fearless, Flying, Tough(3)
H, I
280pts
Destroyers [3]
3+
2+
Spear-Rifles (24”, A3, AP(1)), Wrist-GLs (12”, A1, Blast(3)), Spears (A3, AP(1))
Ambush, Fearless, Tough(6)
J
575pts
Destructors [3]
3+
2+
Heavy Flamethrowers (12”, A6, AP(1)), Energy Claws (A3, Rending)
Ambush, Fearless, Tough(6)
K
545pts
Custodian Jetbikers [3]
3+
2+
Twin Devastators (24”, A4, AP(3)), Energy Lances (A3, AP(1), Impact(3))
Fast, Fearless, Strider, Tough(6)
D
710pts
Vigilant Sisters [5]
4+
3+
Energy Swords (A2, AP(1), Rending)
Fearless, Furious
F
120pts
Prosecution Sisters [5]
4+
3+
Prosecution Rifles (24”, A2), CCWs (A1)
Fearless, Relentless
F
145pts
Hunter Sisters [5]
4+
3+
Flamethrowers (12”, A6), CCWs (A1)
Fearless, Scout
F
180pts
A Replace Sword-Flame and Sword:
Energy Lance (A6, AP(1))Impact(3) -15pts
Spear-Rifle (24", A3, AP(1))Spear (A6, AP(1)) +10pts
Axe-Rifle (24", A3, Poison)Axe (A6, Poison) +15pts
B Upgrade with:
Combat Shield (Shield Wall) +35pts
C Upgrade with one:
Combat Shield (Shield Wall) +20pts
Jetpack (AmbushFlying) +45pts
Custodian Jetbike (FastStriderTough(3)Twin Devastator (24", A4, AP(3))) +30pts
Upgrade with any:
Standard Bearer (Fear) +20pts
Warden (Regeneration) +30pts
Captain (Custodian Tactics) +115pts
D Replace any Twin Devastator:
Heavy Rifle Array (24", A6, AP(1)) free
Fusion Missiles (18", A2, AP(4), Deadly(3)) +5pts
Twin Laser Pulser (24”, A2, Blast(3), AP(2)) +5pts
Twin Heavy Machinegun (30”, A6, AP(1)) +20pts
E Replace Energy Sword:
Prosecution Rifle (24", A2)CCW (A4) +5pts
Flamethrower (12", A6)CCW (A4) +10pts
Upgrade with one:
Vigilant Oath (Furious) +5pts
Prosecution Ammo (Relentless) +5pts
Hunter Instincts (Scout) +10pts
Upgrade with one:
Eternal Vigilant +30pts
High Prosecutor +30pts
Witch Destroyer +30pts
F Upgrade one model with:
Anti-Psychic +25pts
G Replace any Spear-Fuse and Spear:
Sword-Flame (12", A6)Sword (A3, Rending) +5pts
Spear-Rifle (24", A3, AP(1))Spear (A3, AP(1)) +15pts
Spear-Bolt (18", A3, AP(3))Spear (A3, AP(1)) +20pts
Axe-Rifle (24", A3, Poison)Axe (A3, Poison) +20pts
Bolt Disintegrator (30", A3, AP(2))Ritual Dagger (A3) +30pts
Upgrade one model with:
Battle Standard (Fear) +20pts
H Upgrade all models with any:
Combat Shields (Shield Wall) +35pts
Wardens (Regeneration) +45pts
I Replace any Destroyer Pistol and Ritual Dagger:
Spear-Rifle (24", A3, AP(1))Spear (A3, AP(1)) +20pts
J Replace any Spear-Rifle and Spear:
Axe-Rifle (24", A3, Poison)Axe (A3, Poison) +5pts
Upgrade one model with:
Battle Standard (Fear) +20pts
K Replace any Heavy Flamethrower:
Twin Destructor (24”, A4, AP(2)) +25pts
Heavy Storm Rifle (24", A6, AP(1)) +35pts
Replace any Energy Claw:
Energy Fist (A3, AP(4)) +15pts
Special Rules

Anti-Psychic: This unit may block spells as if it had the Psychic(2) special rule.

Custodian Tactics: Once per activation, before attacking, pick one friendly unit within 12” of this model, which may move by up to 6".

Eternal Vigilant: The hero and its unit get +1 to hit rolls in melee.

High Prosecutor: The hero and its unit get +1 to hit rolls when shooting.

Shield Wall: Enemies get -1 to hit when they attack units where all models have this rule.

Witch Destroyer: The hero and its unit get the Fast special rule.

2
GF - Custodian Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Anti-Grav Light Tank [1]
3+
2+
Twin Blazer (30”, A2, AP(3), Deadly(3))
Fast, Fearless, Impact(6), Strider, Tough(6)
-
265pts
Anti-Grav Battle Tank [1]
3+
2+
Twin Heavy Blazer (36”, A2, AP(3), Deadly(3)), Twin Bolt Cannon (30”, A6, AP(1))
Fast, Fearless, Impact(6), Strider, Tough(12)
A
515pts
Anti-Grav Heavy Battle Tank [1]
3+
2+
Twin Blazer (30”, A2, AP(3), Deadly(3)), Twin Heavy Bolt Cannon (30”, A12, AP(1))
Fast, Fearless, Impact(6), Strider, Tough(18)
B
725pts
Custodian Heavy Battle Tank [1]
3+
2+
Quad Laser Cannons (36”, A4, AP(3), Deadly(3)), Twin Heavy Machinegun (30”, A6, AP(1))
Fast, Fearless, Impact(6), Tough(18), Transport(11)
C
785pts
Custodian Attack Walker [1]
3+
2+
Storm Rifle (24”, A3, AP(1)), Heavy Fusion Rifle (18”, A1, AP(4), Deadly(6)), Stomp (A4, AP(1)), Walker Fist (A4, AP(4))
Fear, Fearless, Tough(12)
D
390pts
Custodian Assault Walker [1]
3+
2+
Spear-Rifle (24”, A6, AP(2)), 2x Destroyers (18”, A3, Rending), Spear (A4, AP(3), Deadly(3)), Stomp (A4, AP(1))
Fear, Fearless, Tough(12)
E
475pts
Custodian Heavy Walker [1]
3+
2+
2x Storm Cannons (30”, A2, AP(3), Deadly(3)), Bolt Launcher (24”, A6, AP(1)), 2x Twin Plasmas (12”, A2, Blast(3), AP(4)), Stomp (A6, AP(2)), 2x Walker Fists (A4, AP(3))
Fear, Fearless, Tough(18)
F
825pts
A Replace Twin Heavy Blazer:
Twin Accelerator (36”, A6, AP(2)) +5pts
B Upgrade with:
Transport(6) +15pts
C Upgrade with any:
Storm Rifle (24”, A3, AP(1)) +30pts
Hunter Missiles (24", A1, AP(2), Deadly(3), Lock-On) +45pts
D Replace Heavy Fusion Rifle:
Heavy Minigun (24", A6, AP(2)) +25pts
E Replace any Destroyer:
Flamethrower (12”, A6) +5pts
Storm Rifle (24”, A3, AP(1)) +10pts
Replace Spear-Rifle, Spear and 2x Destroyers:
Sword-Flame (12", A8, AP(1))Combat Shield (Shield Wall)Sword (A8, AP(1), Rending) -75pts
F Replace any Walker Fist and Twin Plasma:
Storm Cannon (30", A2, AP(3), Deadly(3)) +25pts
Accelerator Gun (36”, A6, AP(2)) +50pts
Special Rules

Shield Wall: Enemies get -1 to hit when they attack units where all models have this rule.

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