GF - High Elf Fleets v2.50

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Background Story

High Elf Fleets are all that remains from the once prosperous elven empire. Only resembling humans in look, elves are a highly intelligent alien species which boasts some of the most advanced technology in the Sirius sector.

Whilst they are able to leverage this technology to boost their speed and build superior weapons, their lack of resources leads them to have warriors that focus on very specific combat roles but that won’t fare well outside of that role.

A long time ago the elves ruled over the Sirius sector thanks to the use of highly sophisticated helper robots. With time the robots became fully sentient and turned against their makers in what is now known as the great machine war.

Driven off their home worlds the High Elf Fleets now reside in massive colony-ships looking to return to their former glory.

Game Design: Gaetano Ferrara
Illustrations: Brandon Gillam
1
GF - High Elf Fleets v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Elven Noble [1]
3+
4+
Shard Pistol (12”, A1, Rending), CCW (A2)
Fast, Hero, Tough(3)
A, B, C
55pts
Guardian Elite [1]
4+
5+
Shard Pistol (12”, A1, Rending), CCW (A2)
Fast, Hero, Tough(3)
A, C, D
40pts
Seer Council [3]
4+
4+
Shard Pistols (12”, A1, Rending), Energy Swords (A2, AP(1), Rending)
Fast, Seer Council, Tough(3)
E
245pts
Defenders Squad [10]
4+
5+
Shardguns (12”, A2, Rending), CCWs (A1)
Fast
F
215pts
Storm Squad [10]
4+
5+
Shard Pistols (12”, A1, Rending), CCWs (A2)
Fast, Scout
G
230pts
Avengers Squad [5]
3+
4+
Shard Carbines (18”, A2, Rending), CCWs (A1)
Fast
H
165pts
Banshee Squad [5]
3+
4+
Shard Pistols (12”, A1, Rending), Energy Swords (A2, AP(1), Rending)
Fast, Strider
I
170pts
Dragon Squad [5]
3+
4+
Fusion Rifles (12”, A1, AP(4), Deadly(3)), CCWs (A1)
Fast
J
205pts
Spider Squad [5]
3+
4+
Web Spinners (12”, A2, AP(4)), CCWs (A1)
Ambush, Teleport
K
200pts
Hawk Squad [5]
3+
4+
Laser Blasters (24”, A2), CCWs (A1)
Ambush, Fast, Flying
L
210pts
Reaper Squad [5]
3+
4+
Shot Missiles (30”, A1, AP(3)), CCWs (A1)
Fast, Relentless
M
210pts
Scorpion Squad [5]
3+
4+
Shard Pistols (12”, A1, Rending), Chain-Swords (A3, AP(1))
Fast, Impact(1), Scout, Stealth
N
225pts
Ranger Squad [5]
4+
5+
Sniper Rifles (30”, A1, AP(1), Sniper), CCWs (A1)
Fast, Scout, Stealth, Strider
-
255pts
Wraith Suit Squad [3]
3+
3+
Wraith Cannons (12”, A2, AP(4)), CCWs (A3)
Fearless, Tough(3)
O
215pts
Jetbike Squad [3]
3+
4+
Twin Shardguns (12”, A4, Rending), Shard Pistols (12”, A1, Rending), CCWs (A2)
Strider, Tough(3), Very Fast
P
280pts
A Replace Shard Pistol:
Shard Carbine (18”, A2, Rending) +10pts
Laser Blaster (24”, A2) +10pts
Web Spinner (12”, A2, AP(4)) +15pts
Fusion Rifle (12", A1, AP(4), Deadly(3)) +20pts
Replace CCW:
Dire Sword (A1, Blast(3)) +5pts
Energy Sword (A2, AP(1), Rending) +5pts
Chain-Sword (A3, AP(1)) +10pts
Killing Sword (A1, AP(2), Deadly(3)) +10pts
Energy Spear (A2, AP(4)) +10pts
Upgrade with:
Energy Shield (Regeneration) +15pts
B Upgrade with one:
Banshee Howl (Fear) +20pts
Scorpion Suit (Impact(1)ScoutStealth) +20pts
Hawk Wings (AmbushFlying) +25pts
Spider Suit (AmbushTeleport) +25pts
Jetbike (Very FastTough(+3)StriderTwin Shardgun (12", A4, Rending)) +125pts
C Upgrade with one:
Ancient Commander (Hit & Run) +50pts
Lord Protector (Shield of Grace) +55pts
High Seer (Psychic(1)) +35pts
D Upgrade with:
Jetbike (StriderTough(+3)Very FastTwin Shardgun (12", A4, Rending)) +90pts
E Replace any Energy Sword:
Energy Spear (A2, AP(4)) +5pts
Upgrade all models with:
Jetbike (StriderTough(+3)Very FastTwin Shardgun (12", A4, Rending)) +290pts
F Upgrade one model with one:
Gun Platform (Shard Cannon (24", A4, Rending)) +35pts
Gun Platform (Scatter Laser (30", A3, AP(1))) +35pts
Gun Platform (Missile Launcher (30", A1, AP(2), Deadly(3), Lock-On)) +45pts
Gun Platform (Laser Lance (36", A1, AP(3), Deadly(3))) +50pts
Gun Platform (Star Cannon (36", A3, AP(2))) +50pts
G Replace up to two Shard Pistols:
Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts
Flamethrower (12”, A6) +10pts
Replace up to two CCWs:
Energy Swords (A2, AP(1), Rending) +5pts
Upgrade with:
Hologram Platform (Stealth) +20pts
H Replace one Shard Carbine:
Twin Shard Carbine (18”, A4, Rending) +15pts
Replace one Shard Carbine and CCW:
Shard Pistol (12", A1, Rending)Dire Sword (A1, Blast(3)) -5pts
Shard Pistol (12", A1, Rending)Energy Sword (A2, AP(1), Rending) -5pts
Replace Shard Pistol:
Flicker Shield (Shield of Grace) +50pts
I Replace one Energy Sword:
Killing Sword (A2, AP(1), Deadly(3)) +15pts
Replace one Shard Pistol and Energy Sword:
Dual Mirror Swords (A4, Rending) +5pts
Tri-Sling (12", A3, AP(1))Sword (A2) +5pts
Upgrade one model with:
Banshee Howl (Fear) +20pts
J Replace all Fusion Rifles:
Heavy Flamethrowers (12", A6, AP(1)) +55pts
Replace one Fusion Rifle:
Fusion Pike (18", A1, AP(4), Deadly(6)) +40pts
K Replace one Web Spinner:
Web Rifle (18”, A2, AP(4)) +10pts
Twin Web Spinner (12”, A4, AP(4)) +20pts
Replace one CCW:
Dual Spider Blades (A2, Poison) +10pts
L Replace one Laser Blaster:
Hawk Laser (24”, A2, AP(2)) +15pts
Sun Blaster (24”, A4, Rending) +25pts
Replace one CCW:
Energy Sword (A2, AP(1), Rending) +10pts
Upgrade all models with:
Grenade Packs (Drop Grenades) +30pts
M Replace any Shot Missiles:
Swarm Missiles (30", A2, AP(1)) +10pts
Replace one Shot Missiles:
Shard Cannon (24”, A4, Rending) +25pts
Missile Launcher (30", A1, AP(2), Deadly(3), Lock-On) +40pts
Tempest Missiles (30”, A2, Blast(3), Indirect) +65pts
N Replace one Shard Pistol:
Scorpion Fist (12”, A3, Rending) +10pts
Replace one Chain-Sword:
Biting Sword (A3, Poison) +5pts
Replace one Shard Pistol and Chain-Sword:
Dual Energy Swords (A4, AP(1), Rending) +5pts
O Replace all Wraith Cannons and CCWs:
Distortion Guns (12", A1, Blast(3), AP(3))CCWs (A3) +10pts
Energy Swords (A3, AP(1), Rending)Energy Shields (Regeneration) +10pts
Dual Energy Swords (A6, AP(1), Rending) +25pts
P Replace any Twin Shardguns:
Shard Cannon (24”, A4, Rending) +20pts
Scatter Laser (30", A3, AP(1)) +20pts
Replace all Shard Pistols and CCWs:
Energy Spears (A2, Impact(1)) -5pts
Laser Spears (A1, AP(2), Deadly(3)) +15pts
Sniper Rifles (30", A1, AP(1), Sniper)CCWs (A1) +70pts
Replace one Laser Spear:
Energy Sword (A2, AP(1), Rending) -5pts
Star Spear (A1, AP(4), Deadly(3)) +5pts
Upgrade all models with:
Hologram Field (Stealth) +20pts
Special Rules

Drop Grenades: Whenever this model moves over enemy units, pick one of them and roll one die, on a 2+ it takes 1 hit.

Hit & Run: The hero and its unit may move by up to 3” after shooting.

Seer Council: This unit counts as having Psychic(1), but only one model in the unit may cast or block spells each round. When the unit tries to cast or block spells, roll as many dice as models with this rule in it, and pick the highest result.

Shield of Grace: This model and its unit get the Regeneration rule.

Teleport: Once per activation, before attacking, place this model anywhere within 6”.

Very Fast: This model moves 12” when using Advance and 24” when using Rush/Charge.

Psychic Spells
Hide (4+): Target enemy unit within 12” gets -1 to hit next time it shoots.
Soul Seeker (4+): Target enemy model within 12” takes 1 automatic hit with AP(2).
Creator (5+): Target friendly unit within 12” gets +1 to defense next time it takes hits.
Destroyer (5+): Target enemy unit within 12” takes 6 automatic hits.
Blessing (6+): Target friendly unit within 12” may immediately charge by up to 6” and gets +1 to hit for that melee.
Curse (6+): Target 2 enemy units within 6” take 4 hits with AP(2) each.
2
GF - High Elf Fleets v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Anti-Gravity APC [1]
3+
2+
Twin Shardgun (12”, A4, Rending)
Impact(6), Strider, Tough(6), Transport(11), Very Fast
A, B, C
230pts
Anti-Gravity Tank [1]
3+
2+
2x Twin Shard Cannons (24”, A8, Rending), Twin Shardgun (12”, A4, Rending)
Impact(6), Strider, Tough(12), Very Fast
A, D, E
515pts
Support Artillery [1]
3+
2+
Distortion Cannon (24”, A2, Blast(3), AP(3), Indirect), Artillery Crew (A3)
Repair, Slow, Tough(6)
F
225pts
Heavy Jetbike [1]
3+
2+
Shard Cannon (24”, A4, Rending), Twin Shardgun (12”, A4, Rending)
Impact(6), Strider, Tough(6), Very Fast
G
235pts
Combat Walker [1]
3+
2+
2x Shard Cannons (24”, A4, Rending), Stomp (A2, AP(1))
Fast, Scout, Tough(6)
C
240pts
Wraith Walker [1]
3+
2+
2x Shardguns (12”, A2, Rending), Stomp (A4, AP(1)), 2x Ghost Swords (A2, AP(1), Rending)
Fear, Fearless, Tough(12)
D, H
305pts
Avatar of Flames [1]
2+
2+
Gaze of Doom (12”, A2, AP(4), Deadly(3)), Flame Sword (A6, AP(2), Rending), Stomp (A4, AP(1))
Fear, Regeneration, Tough(12)
-
465pts
Wraith Plane [1]
3+
2+
Twin Heavy Distortion Guns (18”, A2, Blast(3), AP(3))
Aircraft, Psychic(1), Tough(6)
-
220pts
Hunter Plane [1]
3+
2+
Pulse Laser (36”, A2, AP(3), Lock-On), Twin Laser Lance (36”, A2, AP(3), Deadly(3))
Aircraft, Tough(6)
I
310pts
Wraith Titan [1]
3+
2+
Stomp (A8, AP(2)), Dual Titan Fists (A12, AP(4))
Fear, Fearless, Tough(24)
J
620pts
A Replace Twin Shardgun:
Shard Cannon (24”, A4, Rending) +20pts
B Upgrade with one:
2x Shard Cannons (24", A4, Rending) +80pts
C Replace any Shard Cannon:
Scatter Laser (30”, A3, AP(1)) +5pts
Missile Launcher (30", A1, AP(2), Deadly(3), Lock-On) +15pts
Laser Lance (36”, A1, AP(3), Deadly(3)) +20pts
Star Cannon (36", A3, AP(2)) +20pts
Upgrade with any:
Hologram Field (Stealth) +10pts
Pulse Laser (36", A2, AP(3), Lock-On) +60pts
D Replace any Twin Shard Cannon:
Twin Scatter Laser (30”, A6, AP(1)) +5pts
Twin Missile Launcher (30", A2, AP(2), Deadly(3), Lock-On) +30pts
Twin Laser Lance (36”, A2, AP(3), Deadly(3)) +45pts
Twin Star Cannons (36", A6, AP(2)) +50pts
Upgrade with any:
Hologram Field (Stealth) +25pts
Pulse Laser (36", A2, AP(3), Lock-On) +65pts
E Replace 2x Twin Shard Cannons:
Prism Cannon (36”, A2, AP(3), Deadly(6)) +60pts
Spinner Cannon (30”, A4, Blast(3), AP(4), Indirect) +180pts
F Replace Distortion Cannon:
Shadow Cannon (30”, A2, Blast(6), Rending, Indirect) +60pts
G Replace Shard Cannon:
Scatter Laser (30”, A3, AP(1)) +5pts
Missile Launcher (30", A1, AP(2), Deadly(3), Lock-On) +15pts
Laser Lance (36”, A1, AP(3), Deadly(3)) +25pts
Star Cannon (36", A3, AP(2)) +25pts
H Replace any Shardgun:
Flamethrower (12”, A6) +15pts
Replace any Ghost Sword:
Wraith Fist (A4, AP(4)) +25pts
Upgrade with up to two:
Twin Shard Cannons (24", A8, Rending) +80pts
Upgrade with:
Seer Pilot (Psychic(1)) +35pts
I Replace Twin Laser Lance:
Twin Star Cannon (36", A6, AP(2)) +5pts
J Replace Dual Titan Fists:
Twin Heavy Wraith Gun (24", A3, AP(4), Deadly(3)) +30pts
Titan Shield (Regeneration)Titan Sword (A6, AP(1), Rending) +45pts
Sun Cannon (36", A3, Blast(3), AP(2))Titan Shield (Regeneration) +170pts
Upgrade with up to two:
Twin Shard Cannon (24”, A8, Rending) +80pts
Twin Scatter Laser (30”, A6, AP(1)) +85pts
Twin Star Cannon (36”, A6, AP(2)) +130pts
Special Rules

Repair: Once per turn, if within 2” of a unit with Tough, roll one die. On a 2+ you may repair D3 wounds from the target.

Very Fast: This model moves 12” when using Advance and 24” when using Rush/Charge.

Psychic Spells
Hide (4+): Target enemy unit within 12” gets -1 to hit next time it shoots.
Soul Seeker (4+): Target enemy model within 12” takes 1 automatic hit with AP(2).
Creator (5+): Target friendly unit within 12” gets +1 to defense next time it takes hits.
Destroyer (5+): Target enemy unit within 12” takes 6 automatic hits.
Blessing (6+): Target friendly unit within 12” may immediately charge by up to 6” and gets +1 to hit for that melee.
Curse (6+): Target 2 enemy units within 6” take 4 hits with AP(2) each.
3